I'm Vypur, a Software/Graphics Engineer and game dev hobbyist. So far I have released one official game on steam and aim to release more into the near future! If you are interested in following my work you can follow my twitter where I will post progress as time goes on. I worked professionally on KSP2 for 2 years creating awesome graphics effects show below!
I have a huge passion for gaming, I play games usually every day and am a huge fan of high-skill/difficult games. My goal with my games is to create a fun experience with solid controls that enable you to fully utlize your abilities and play the way you want. My main area of expertise is graphics engineering, but i have made many games entierly myself, so i'm able to handle any challenge. While I have all these projects I dont have the most time to work on them and all the other content I would like to create, but hopefully you can enjoy and look forward to those that I currently post about!.
Pieces of tech written for prototype work, proof of concepting, unfinished projects or just technical challenges to learn
Meant to pair with my voxel terrain, chunk-based, built in lods and extremely high performance grass! (based on ghost of tsushima tech talk)
Status: Done
A Voxel Engine (in unity) ive been working on for a DnD-type engine/system. Features fully modifiable terrain at runtime at very high performance, seed-based procedural scatter/vegetation placement, vertex colors, triplanar mapping shader with stochastic anti-tile, and SDF based stamps with an undo/redo/save system
Status: In Progress
Intended to be used with the previous system, a spline drawer to draw procedural rivers with dynamic width, matches underlying normals and builds terrain around it
Status: In Development
Big fan of ATLA and wanted to make 3d dynamic effecs to be used with "bending" style attacks, follow a singular point, retain angular momentum and try to maintain distance
Status: Done
A 2 week gamejam project to fit the theme of "Many To One". Itch.io link Here
Status: Done
A quick but fun step into raymarching to create a dynamic cloud system that could add some color and artist authored/moving shapes in
Status: Done
Games I'm working on and plan to fully finish
A face paced, high skill, high energy Roguelite
Status: In Development (pre-alpha)
1st Place winning gamejam game about movement based survival in a procedurally generated city
Status: Complete
A new twist on the ARPG genre mixing the best of idle cookie clicker type games with the visual satisfaction of ARPGS
Status: In Development (pre-alpha)
A cute, fun, interactive overlay for your desktop
Status: In Development (Alpha)
For games finished as parts of game jams or other silly side-projects that i dont plan on selling
A silly twitch-meme heavy getting-over-it-like experience with twitch integration
Status: Complete
Another silly chase-platformer where you must collect 6 items and destroy your persuer
Status: Complete
Game jam isometric super fun shooter!
Status: Complete
For games or projects I worked on that are public but i decided not to continue
An old SSBM inspired fighting game that I eventually abandoned and will roll the characters into The Pit
Status: Discontinued
Email me at TheVypur@gmail.com if you need to get in touch!