Get Good by Vypur

My first official steam release!

Check it out on steam!

About Vypur

I'm Vypur, a Software/Graphics Engineer and game dev hobbyist. So far I have released one official game on steam and aim to release more into the near future! If you are interested in following my work you can follow my twitter where I will post progress as time goes on. I worked professionally on KSP2 for 2 years creating awesome graphics effects show below!


I have a huge passion for gaming, I play games usually every day and am a huge fan of high-skill/difficult games. My goal with my games is to create a fun experience with solid controls that enable you to fully utlize your abilities and play the way you want. My main area of expertise is graphics engineering, but i have made many games entierly myself, so i'm able to handle any challenge. While I have all these projects I dont have the most time to work on them and all the other content I would like to create, but hopefully you can enjoy and look forward to those that I currently post about!.

Portfolio Work

Pieces of tech written for prototype work, proof of concepting, unfinished projects or just technical challenges to learn

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GPU Instanced Interactive Mesh Grass

Meant to pair with my voxel terrain, chunk-based, built in lods and extremely high performance grass! (based on ghost of tsushima tech talk)

Status: Done

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Runtime procedural editing of voxel terrain (with scatter system)

A Voxel Engine (in unity) ive been working on for a DnD-type engine/system. Features fully modifiable terrain at runtime at very high performance, seed-based procedural scatter/vegetation placement, vertex colors, triplanar mapping shader with stochastic anti-tile, and SDF based stamps with an undo/redo/save system

Status: In Progress

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Spline-based river drawing tool for procedural voxel terrain/procedural mesh generation

Intended to be used with the previous system, a spline drawer to draw procedural rivers with dynamic width, matches underlying normals and builds terrain around it

Status: In Development

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Stylized "Bending" fire/water/air effect for combat games

Big fan of ATLA and wanted to make 3d dynamic effecs to be used with "bending" style attacks, follow a singular point, retain angular momentum and try to maintain distance

Status: Done

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Ray marched clouds with SDF-based cutouts/lighting model

A quick but fun step into raymarching to create a dynamic cloud system that could add some color and artist authored/moving shapes in

Status: Done

Upcoming Games!

Games I'm working on and plan to fully finish

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The Pit

A face paced, high skill, high energy Roguelite

Status: In Development (pre-alpha)

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City Under Siege

1st Place winning gamejam game about movement based survival in a procedurally generated city

Status: Complete

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AFK ARPG

A new twist on the ARPG genre mixing the best of idle cookie clicker type games with the visual satisfaction of ARPGS

Status: In Development (pre-alpha)

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Vypur Overlay

A cute, fun, interactive overlay for your desktop

Status: In Development (Alpha)

Silly/Free Games

For games finished as parts of game jams or other silly side-projects that i dont plan on selling

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I Wanna Get Over The MoonMoon

A silly twitch-meme heavy getting-over-it-like experience with twitch integration

Status: Complete

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Operation Shungite

Another silly chase-platformer where you must collect 6 items and destroy your persuer

Status: Complete

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Moonlight Rampage

Game jam isometric super fun shooter!

Status: Complete

Old/Discontinued Projects

For games or projects I worked on that are public but i decided not to continue

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Melee Masters

An old SSBM inspired fighting game that I eventually abandoned and will roll the characters into The Pit

Status: Discontinued

Contact

Email me at TheVypur@gmail.com if you need to get in touch!